Implement a new render element that contains a denoised version of the image: Print a warning if "Show GI only" is enabled Move the VRayHDRI's Tiled textures options from the material editor's interface to the V-Ray's Settings tab Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFBĪdd another deep output fragment merge mode, "None", where fragments are not merged at allĪdd "layers" type to override material exclude list
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